
HEXICAL
HEXICAL
Geometric Merge Game
HEXICAL is a tiny arcade puzzle game built from scratch using C++ and Raylib. Drag, aim, and launch geometric shapes with tactical precision to split, smash, and shatter targets.
Every shot counts: pull back to build tension, read the dynamic vector feedback, and aim for a shape equal to the one you are shooting. Be careful, if you don't hit the right shape, you will lose one life!

Core Features
* Precision Vector Aiming: A fluid drag-and-launch shooting mechanic that maps physical pull distance directly to velocity and force.
* Cyber-Arcade Aesthetics: A crisp multi-layered title rendering, dynamic neon glowing effects, and a responsive UI tailored for modern retro setups.
* Pure Technical Performance: No bloated engines. Built cleanly in C++17, compiled down into highly optimized native machine code and lightweight WebAssembly.
Controls
* Left Click + Drag: Aim and select force vector.
* Release Left Click: Launch shape.
* Right Click + Aiming: Cancel the shot.
Credits
Audio:
* Minus one life: https://pixabay.com/sound-effects/musical-one-shot-kickdrum-very-dirty-113410
* Next level: https://pixabay.com/sound-effects/search/next%20level/
* Pop: https://pixabay.com/sound-effects/film-special-effects-bubble-pop-06-351337/
* Wrong shape: https://pixabay.com/sound-effects/film-special-effects-arcade-fx-288597/
* Swish: https://pixabay.com/sound-effects/film-special-effects-funny-swish-101878/
* Lost: https://pixabay.com/sound-effects/film-special-effects-negative-beeps-6008/
Sprite:
* Heart: https://pngtree.com/freepng/pixel-art-red-heart-vector_21298284.html
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Malkoom |
| Genre | Puzzle |
| Made with | raylib |
| Tags | 2D, Arcade, Minimalist, Neon, Physics, raylib, Singleplayer, webassembly |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Content | No generative AI was used |




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